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Le module social est sorti sur le PTU


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  • Le Proprio

OmSA2TE.jpg

 

Le module social est dispo sur le PTU pour quelques joueurs, il devrait être dispo pour tous vendredi !
 
voici le patchnote
 
Star Citizen Patch 1.2 – PTU
 
The Social Module has been released to the PTU, and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. This patch provides access to our first multiplayer planet side environment, ArcCorp’s Area18 landing zone, with all the scenic vistas our team has been hard at work on. This will also include our first iteration of our augmented reality system, emotes and chat system.
 
Additions:
 
Gameplay
 
The main elevator is now active for all pilot hangars and will allow access to our multiplayer ArcCorp module.
For Selfland, Revel & York, and Aeroview hangers, you can find the elevator through the double-doors directly behind your character when spawning into the central bay. Once inside, the elevator to ArcCorp is located on your right.
For VFG Industrial Hanger, you can find the double-doors underneath the platform where your character spawns, across from any ship you currently have in the central bay. Once you’ve passed through the double doors, the elevator to ArcCorp is located on your right.
During this testing phase of the social module and ArcCorp, characters will now appear in one of six random gear loadouts when they spawn into the Hangar. You can only swap between the six loadouts in the Hangar, via the “F6” key.
The available loadouts are Marine Light, Medium, Heavy and Outlaw Light, Medium, Heavy.
Whatever loadout a character is wearing when they travel to ArcCorp will be retained for the rest of that play session.
 
User Interface
 
The screenshot keybind has been moved to “Print Screen”. “F12” is now the toggle for the chat interface.
 
Gameplay
 
Transition animations for moving between standing, crouch and idle have received some minor improvement for a smoother and more realistic experience.
Jump animations have received some minor improvements for a smoother experience.
 
Fixes:
 
Ships
 
Fixed a collision issue with the Origin M50 Interceptor that allowed players to see into the ship cockpit from the outside and potentially become stuck.
Fixed an issue with the Vanduul Glaive, where the pilot hands would not always connect properly with the ship handles and interior components when entering or exiting the ship.
Fixed an issue with the beds in the Cutlass Black, where your character would teleport outside of the ship when trying to lay down in the starboard bed.
 
Environment
 
A number of collision issues that were allowing characters to clip out of the Revel & York hangar have been resolved. A number of collision issues that were allowing characters to clip out of the VFG Industrial Hangar have been resolved.
 
User Interface
 
Fixed an issue where graphics in the game options menu would occasionally overlap with each other.
 
Arena Commander Module:
 
Fixes:
 
Gameplay
 
Fixed an issue in Arena Commander where hosts were not always being removed from the Lobby when they left the match.
Fixed an issue in Arena Commander where the host of a game would sometimes not be able to cancel their search due to matchmaking crashing.
Fixed an issue in Arena Commander where players could be put into a broken lobby if the matchmaking service crashed while they were in a game.
The HUD colors on the Avenger, Gladiator, Hornet (all variants) and Cutlass (all variants) have been updated to be consistent.
Fixed an issue where the countermeasure interface on the Mustang HUD (all variants) would overlap with other UI elements.
Fixed an issue where the Vanduul Glaive designated “Tank” at the end of Tutorial Chapter 6 would sometimes become immortal.
 
Social Module Additions:
 
Gameplay
 
Our first multiplayer planet side environment, the ArcCorp Area 18 Landing Zone, is now available for testing.
 
During this testing phase where players will have a shared ‘spawn’ location, player collision is disabled on ArcCorp.
 
The first areas available to explore in ArcCorp include:
 
ArcCorp Customs area.
 
Medical Bay.
 
JobWell, sponsored by the Trade and Development Division of ArcCorp.
 
G~Loc Bar.
 
Astro-Armada.
 
Dumper’s Depot.
 
Cubby Blast.
 
Some areas of ArcCorp are not available on the PTU during this initial launch. Some of those intentionally off-limits include:
 
The Casaba Outlet.
 
The Medical Bay Emergency Room.
 
The ArcCorp landing pad.
 
The elevator to the second floor of Astro-Armada.
 
The firing range at Cubby Blast.
 
You can return to your Hangar when you’re done exploring ArcCorp, via the transport elevator in ArcCorp customs that you originally arrived in. You can also leave via the “Return to Hanger” button in the game menu.
 
Our first set of fully animated emotes are now available for players to use in ArcCorp and the Hangar.
 
The full list of available emotes and their variations can be viewed in the chat interface, via the “?” button.
 
Augmented Reality is now available for players to test in ArcCorp. You can access this new functionality via the “F2” key.
 
Our chat interface has launched and is now available for players to use in both ArcCorp and the Hangar. You can bring up the chat interface via “F12”.
 
Players can now chat in our first channel (designated Local at the moment) which is shared between the multiplayer ArcCorp and single player Hangar.
 
Known Issues:
 
Gameplay
 
Player collision will sometimes disable during game play within ArcCorp
Players will sometimes appear to T-pose while running upstairs
Player character animations will sometimes desync between clients
 
User Interface
 
The chat interface cannot be resized
Many of the buttons in the chat interface are intentionally grayed out while their functionality is receiving additional polish
Chat scroll will stop updating when chat is spammed excessively
Social Module elevator UI will incorrectly display “Connection Failed” instead of a “Server Full” message
Augmented Reality text will sometimes not display other players’ names
Client crash will occur when F12 is spammed excessively to open and close the chat window
There is only one chat channel across all game modes and instances

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Oui, c'est beau, très Mais très vide à part les quelques guignols qui sautillent partout comme dans un Mario Land.  Il faut être patient pour les premiers testeurs car la connexion au module social est saturée vu que les serveurs PTU sont moins nombreux que pour le Live.  Sinon, dés que vous recevrez votre Mail de RSI, go votre Launcher pour télécharger 30 Gigas de bonheur.

 

A savoir :

Touche F12  ->  Affiche/Cache la fenêtre de chat (Appuyer sur Entrée pour pouvoir écrire un message dans la fenêtre de chat)

Touche F6    ->  Permet de choisir une des 6 armures du module FPS. Marine ou pirate en version légère, moyenne ou lourde. Attention, à faire depuis le hangar uniquement.

Touche F2    -> active le Mobiglass lorsque vous êtes dans le module social.

 

Bonne découverte, je n'en dit pas plus sinon ça gâcherait votre plaisir.

zbwfBnp.gif

"... there are a lot of Freelancer fans out there that love that, that mouse control where guns target for you but no it’s going to be Wing Commander"

source: http://tinyurl.com/q46br4w

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  • Le Proprio
Déjà une nouvelle version la 1.2B

 

voici le patchnote :

 

Before logging into the new PTU build::

1. Restart the launcher

2. Finish patching

3. Hit the cog in the upper right

4. Click the 'Verify' button to check the files that were downloaded

 

Star Citizen Patch 1.2.0b Patch

 

Arena Commander Module:

  • Vanduul Glaive can now extend its blade
  • Vanduul Scythe can now extend its blade

  • (HUD interaction can be turned on by pressing the Home button and then clicking on the blade platform to extend the weapon)

  • Vixen and Warlord should no longer play weapon fire audio when they aren't firing their weapons

  • Contact list is now disable in Arena Commander so that it doesn't conflict with target focus

 

Social Module:

  • AFK clients will now be kicked from the server after an extended period of inactivity
  • Ability to go prone by holding ctrl+b button on a controller has been removed due to collision being prone to error (yes that's a pun)

  • Fixed an issue where disconnecting from ArcCorp would prevent a client from being able to enter any kind of instance

  • Fixed an issue where failing to connect to ArcCorp would prevent a client from being able to enter any kind of instance

  • Adjusted collision on some of the boxes so that characters aren't floating in the air when standing on them

  • Fixed an issue where clients would see other characters T-pose when moving up or down stairs

Rk2ZR95.gif

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J ai recu le mail, deja DL en 1h30 xD

Maintenant je dois attendre la fin de journée pour rentrer chez moi et tester...

Les cafards sont capables de vivre des mois sans nourriture, de rester en vie des semaines sans tête et de survivre aux radiations.

Si Dieu à créer les êtres à son image, alors Dieu … est un cafard.

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