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Star Citizen Patch v2.4.0 + les versions 2.4.0g à 2.4.0t


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Le Patch Notes, la version 2.4.0.

Et dans les posts d'après les derniers Patchs Notes des version 2.4.0g à la 2.4.0t

Pour l'instant en anglais mais dés qu'il y aura une traduction, je ne manquerai pas de vous la faire suivre :

Et pour ceux qui ont accès au PTU, n'oubliez pas de reporter les bugs ici

 

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Star Citizen Alpha 2.4.0

 

Alpha Patch 2.4.0 has been released to the PTU, and is now available for players to test! This patch provides access to our new Shopping experience, full Hangar interactivity from within the game client via new options and the Port Modification App. Many changes to Crusader and Port Olisar including the implementation of new missions, Alpha Currency and Defender reputation. Tying all these new features together and making them truly possible is our first iteration of server-side Persistence – our first persistent server databases! With this we can begin storing information about in-game characters, items, currency and reputation so they can be recalled between game play sessions. We also have our first pass on control unification between flight and fps controls which promises a greater experience to players, new flyable Starfarer and Starfarer Gemini, the hangar-ready Reliant and numerous fixes across the game. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

 

Your launcher should show “2.4.0-352849” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

 

Please take full advantage of our PTU Issue Council area of the Community site (https://ptu.cloudimperiumgames.com/community/issue-council) to report any bugs you encounter, as well as contribute to other players submissions.

 

Important Callouts:

  • Arena Commander has been disabled for this portion of testing.
  • The keyboard, mouse and gamepad default keybindings have received a massive update to better unify controls between different peripherals and also between flight and FPS modes.
    • The major highlights are listed in the UI section below. More detailed information will be coming in the near future, and in the interim, we strongly recommend that players review the keybindings in-game.
    • We strongly encourage players to use the default keybindings during the PTU phase, so as to provide us with as much constructive feedback as possible regarding the changes.
  • The Port Modification tool does not currently work in Crusader.
    • However, modifying your ship in your hangar will allow the loadout to persist into other game modes.
    • Additionally, the Port Modification tool has only limited access to ship parts at the moment, so modifying ship loadouts should not be a focus of testing in this initial push.
    • Some of the Port Modification nodes in the Hangar are causing ships and flair items used in the node to disappear. This is a bug, and your ships and flair items are NOT permanently lost, only invisible.
  • There is a high chance when loading into the Hangar that you will load into empty space.
    • Reloading the Hangar will generally fix this.
  • aUEC is sometimes resetting to a seemingly-random amount.
  • There is missing geometry at far distances in the SelfLand hangar.
  • FPS weapons are not dealing damage outside of interior physics grid ships.
Contents:
  • New Features
    • Star Systems
    • Game Systems
    • Ships
    • First Person
    • User Interface
  • Updates and Fixes
    • Star Systems
    • Game Systems
    • Ships
    • First Person
    • User Interface
    • Technical
New Features

 

Star Systems:

 

Crusader

  • Port Olisar has been renovated. While some areas are still under construction, completed sections include an improved atrium and the opening of several new shops, including Casaba Shopping Outlet, Garrity Defence and Live Wire Weapons.
  • Crusader Industries has made lockers available in both the EZ Hab rooms and near the Port Olisar airlocks, to allow pilots to change their clothing during long stops.
    • If a player wishes to change their default civilian clothing, they will need to go to the shops in Port Olisar or ArcCorp and “Equip” items they have purchased.
    • This is a very temporary implementation until we have a better equipment access system implemented.
  • Characters now spawn into Port Olisar in their civilian clothing by default.
  • Characters who exit Port Olisar in civilian clothing rather than a spacesuit will die.
  • Respawning in Crusader now costs AUEC.
    • The charges are only for deaths by “natural” causes (ship blown up, shot by FPS weapon, spaced in the airlock, ect).
    • Characters are not charged for respawning if a user becomes stuck and has to use the respawn command.
    • If a player does not have enough AUEC, they will still be able to respawn.
  • New landing pads have been added to all of the Port Olisar struts to allow them to hold larger ships.
  • The asteroid fields around Crusader have proven to be incredibly dangerous to shipping traffic after the veritable flood of pirates into the area.
    • As a result, enterprising salvage-hungry pilots may find many more wrecks and valuables in need of recovery in the Yela asteroid fields then previously.
    • Likewise those who are enlisted by Tessa Bannister out at the local ICC Probe Station to investigate the more remote asteroid pockets may also find the odd keepsake of the poor lost souls who perished.
ArcCorp, Area 18
  • After months of construction, the Casaba Shopping Outlet has opened up on ArcCorp!
    • Interested pilots can now purchase the latest fashions from around the frontier at affordable prices.
  • Cubby Blast has also fixed the main sales computer, and is ready to sell eager pilots weapons and armor sets.
Hangar
  • Players can now select which of their available Hangars they wish to use from the Main Menu of the game!
  • Inside of the “Options” menu, in the Game Options section, there is a drop-down menu that will allow players to select which Hangar they would like to use.
    • This selection will persist between sessions.
    • Players who change their default Hangar while still inside the Hangar will need to exit and re-enter the hangar to see it update in the game-client.
  • The expansion bays for each Hangar are temporarily out of service.
    • This is temporary while we rework certain aspects of the expansion bays to function alongside the Port Modification App.
    • The VFG industrial central hangar is being expanded to allow owners of large ships to spawn craft in while the expansion bays are worked on.
    • Likewise the Revel & York central hangar bay is now Extra-Large to allow owners of the Starfarer to spawn it in while the expansion bays are worked on.
    • Hangar selections made via the RSI website will no longer work or be registered by the game client.
  • The character load out selector has been removed from the Hangar.
    • Characters now all load in with the same RSI space suit by default.
    • New civilian clothing and armor can be obtained from ArcCorp and Port Olisar.
    • Clothing can be equipped from the lockers on Port Olisar, or by interacting with previously-purchased items in ArcCorp.
  • The Holotable has been removed from the Hangar… for now.
    • Players will be able to modify their ships via the Port Modification App going forward.

Game Systems:

 

Bounty and Reputation System

  • Crusader Industries has identified a potential weakness in their criminal monitoring network at the understaffed Security Post Kareah.
    • As a result, Crusader Industries has constructed a much improved security station, armory and are looking to contract reliable pilots in the area as security guards to help protect it.
    • “Defenders” who repair enough Comm Array or ICC Probe missions will get offered a contract from Crusader Industries to protect Security Post Kareah from nefarious parties.
    • Newly recruited security guards will receive a weapon from Crusader Industries armory, and will need to defend the station for 10 minutes without dying or allowing any criminals to breach the main security terminal.
    • Security guards are authorized and encouraged to eliminate any trespassers that enter the station, with a 100 AUEC bonus instantly awarded per trespasser that is dispatched.
  • Outlaws in Crusader will now receive a mission from mysterious allies to kill the new security guard at Security Post Kareah.
  • Outlaws and Defenders in Crusader will receive missions to hunt one another in Crusader, with varying rewards.
    • Defenders will lose their mission to hunt Outlaws if they are killed by an Outlaw.
  • Outlaws who have a bounty on them can no longer be tracked via mobiGlas if they are outside monitored space.
  • Both “Defender” and “Outlaw” missions award AUEC.
  • Crusader Industries has tightened their monitoring on deactivating Comm Arrays.
    • Deactivating a Comm Arrays can now take players all the way to Wanted Level 5.
  • The timer for Outlaw Wanted Levels only counts down while the account is online on Crusader.
  • Outlaws no longer receive a special loadout when they respawn.
    • Instead Outlaws names will be in red on Augmented Reality when you approach them on foot, and they will appear as hostiles when targeted in space.
  • Outlaws at Wanted Level 5 will no longer get kicked from the server when they are killed.
    • Outlaw Wanted level will instead persist between sessions, until either enough active play time passes between criminal actions to return to a 0 Wanted level, or until the Outlaw takes actions to erase his wanted level via the Kareah security terminal.
  • Each Outlaw Wanted level now persists for a number of hours (not minutes) equal to the rank of Wanted.
    • Wanted level 1 persists for 1 hour, Wanted Level 2 persists for 2 hours, ect.
    • Wanted Level 5 would persist for 5 hours. Going all the way from Wanted Level 5 to Wanted 0 without taking actions to decrease the Wanted level would take a total of 15 hours.
  • The “Defender” reputation of a character on Crusader will persist between sessions.
    • The “Defender” reputation of a player in Crusader is not currently displayed on the HUD.
    • A players “Defender” reputation is permanent assuming no criminal actions are taken. Performing any criminal action will instantly erase any good reputation earned, and place them at Wanted Level 1.
Alpha Currency (aUEC)
  • We have added a new currency type that can be earned in-game specifically for testing purposes – Alpha UEC.
  • aUEC is currently awarded from performing both Outlaw and “Defender” missions in Crusader, and can also be earned by salvaging rare valuables in the asteroid fields around crusader.
  • The Covalex PI Mission rewards more or less aUEC depending on the ending you receive.
  • aUEC can be used to purchase items in both Port Olisar, Crusader and Area 18, ArcCorp.
  • Every account will start with 2750 aUEC.
  • aUEC can be tracked in-game via mobiGlas and will be periodically wiped as needed throughout the Star Citizen Alpha.
Repair, Restock, Refuel
  • Repairs, Restock, and Refuel in Crusader now cost aEUC.
  • When a ship lands on a Cry-Astro pad, the mobiGlas of the pilot will open automatically to the Cry-Astro app and show the character which service they need and how much each one costs.
    • The pilot can then select which ones they wish to purchase and then “Confirm” the service purchase.
Shopping Experience
  • We have introduced the first iteration of the Shopping Experience to both Port Olisar and Area 18!
  • Shopping is accessible through Augmented Reality.
  • Mousing over any item you are interested in while in AR will give you the name, description and price of an item.
  • It will also present you with two options – “Try on” or “Buy Now”, which users can toggle between via the mouse wheel or dpad down on Gamepad.
    • Either option can then be selected via the standard “Interact” keybinding, which by default is via “F” on the keyboard or “Y” on the gamepad.
  • “Try On” will bring up a dressing room preview of how the item looks.
  • “Buy Now” will take you to the checkout screen, where you can confirm your purchase before it is delivered to your locker on Port Olisar.
    • There is also a option called “Deliver To” that is greyed-out, pending implementation in a future iteration.
  • If you already own an item, the UI will show “Equip” instead of “Buy Now”.
  • Cubby Blast (ArcCorp), Live Wire Weapons and Garrity Defense (Port Olisar) offers all of our currently available weapons and 6 armor sets.
  • Casaba Outlets offer civilian clothing in the form of hats, footwear, pants, shirts and jackets.
    • The main Casaba Outlet store on ArcCorp has a much larger selection of attire.
  • Items purchased via the shopping experience will also persist from session to session.
    • Please note that throughout the alpha and beta of Star Citizen we will periodically wipe items back to a clean state status for further testing.
Persistence

 

One of the biggest features we’ve implemented in Alpha 2.4.0 is our first iteration of true server-side Persistence. Persistent databases are what allow us to store information on items, ships, questions, locations, and actions that a player has taken, such that they can return to exactly where they left off session-to-session. This is a huge step forward into the “Persistent” part of making the “Persistent Universe” the vast universe we all look forward to.

  • During this first iteration, the following items will now “Persist” on the database and be saved from session to session.
    • aUEC
    • Item Purchases
    • Hangar Configurations
    • Ship Loadouts
    • Character Loadouts
    • Crusader Reputation (Criminal and Defender)
    • Ship Ammo and Missiles (Crusader only)
  • Persistence from build to build will not be available at this point in testing. We are wiping the database with each deployment. Thus when a new build is published to PTU, your character’s persistent related information will be wiped clean.
Port Modification App
  • What is this? What does it do? What doesn’t it do! This handy application allows pilots from all over the ‘verse to directly modify the loadouts of their ships – just by looking at their ships and activating the appropriate nodes!
  • This fun-filled new option is housed in mobiGlas and currently can be accessed by pressing the “home” key on your keyboard.
  • Once the Port Modification App is activated, your AR vision will show you interaction points in both the Hangar and Ship where you can place flair items, ships and modify components.
  • The Port Modification app works in both the Hangar and Crusader. Changes made in the Hangar will carry over to your Arena Commander Simulation sessions, and changes made in Crusader will carry on in the ‘verse from session to session.
  • It also allows you to select what ships you wish to have in your Hangar without use of the RSI website, and allows you to select where and which Flair items you want to place!
Social Module
  • mobiGlas now shows both AUEC (Alpha UEC) and UEC in the top right corner of the main mobiGlas page.
  • Augmented Reality is now on by default.
    • It can still be toggled on and off with the F2 key.
Ships:
  • The MISC Reliant (Base) has been added as a Hangar-Ready ship.
  • The Starfarer (Base) and the Starfarer Gemini are now flight-ready, and available for pilots to summon in Crusader.
  • Ship health has received a balance pass across the board.
    • Ships that will have seen an increase in health include the Mustang (All), 300i and Freelancer.
    • Ships that will have seen a decrease in health include the Aurora (All), 325a, 315p, Hornet (all), Gladiator, Vanguard and Constellation Andromeda.
  • Ship armor and shields are currently going through a review for rebalancing, and may experience adjustments during the 2.4.0 PTU process.
First Person:
  • A whole slew of animation changes have been made to support the new shopping experience.
  • We have added a slew of new items from armor to civilian clothing that players can obtain and use through the Shopping experience.
    • Our initial selection of civilian clothing includes five styles of jackets, three different shirt styles (in a wide variety of colors), six styles of pants (also in a wide range of colors), shoes and hats!
    • We also have familiar Marine and Outlaw armors, flightsuits and the full assortment of FPS weapons.
User Interface:
  • The keyboard, mouse and gamepad default keybindings have received a massive update to better unify controls between different peripherals and also between flight and FPS modes. Major changes include:
    • mobiGlas is now on F1 on the Keyboard.
    • Spacebrake is now on “Left ALt+ X” (Keyboard) and “LeftShoulder+B” (Gamepad).
    • Exit ship/Exit seats is now on “Left Alt+F” (Keyboard) and “LeftShoulder+Y” (Gamepad).
    • Cycle Countermeasure is now “G” (Keyboard), and “Dpad Down” (Gamepad).
    • Launch Countermeasures is now Hold-“G” (Keyboard), Mouse Button 4, “RightShoulder” (Gamepad).
    • Throttle Min/Thottle Max is now “Backspace” (Keyboard) as a toggle.
    • Self-Destruct and Force Respawn are now by holding down “Right Alt + Backspace” (Keyboard), and “LeftShoulder + RightShoulder + B” (GamePad).
    • The keybinding changes are very extensive. More detailed information will be coming in the near future, and in the interim, we strongly recommend that players review the keybindings in-game.
    • We strongly encourage players to use the default keybindings during the PTU phase, so as to provide us with as much constructive feedback as possible regarding the changes.
Updates and Fixes

 

Star Systems:

 

ArcCorp, Area 18

  • Fixed an issue where a lighting effect on the elevator doors would pop as the doors opened and closed.
  • Fixed an issue where a bright light was flickering on and off in the center of AstroArmada.
  • Toned down some of the lighting in the Customs area of ArcCorp.
  • Fixed an issue where the visual effects for the Sphere outside of TDD Jobwell were missing.
  • Fixed an issue where the Cubby Blast sign had some texture clipping and conflicts.
Crusader
  • Fixed an issue where the Yela asteroid were missing a number of graphical detail levels.
  • Fixed an issue where Quantum Traveling to an object would sometimes cause the player’s ship to be moved about 3000m in a random direction.
  • Fixed an issue wherein ramming another players ship and destroying your own ship in the process, would give the other user a Criminal Wanted level.
  • Fixed an issue where the Audio for Comms Array activation and deactivation was playing globally across the server.
Hangar
  • Fixed an issue where the door frames in the VFG Industrial hangar were missing detail levels.
  • Game Systems:
Arena Commander
  • Added the ability for characters to suicide in Arena Commander.
  • Fixed an issue in the Tutorial (Chapter 6), where the eject hint would be for the keyboard even when using the gamepad.
IFCS
  • Precision mode velocity damping now only applies to strafe.
  • Strafe is no longer affected by the space-brake.
Ships:
  • Fixed an issue where pilots who entered certain landed ships would sometimes see the artificial horizon holo-disc grow huge on their screens.
  • Fixed an issue where several ships would take a very long time to destroy unless their cockpit took damage.
  • Individual Ships
300 Series
  • Fixed an issue where the 300i and 350r landing gear would hover a few inches above the landing pad.
Aurora
  • Fixed an issue where maneuvering thruster audio on the Aurora LN was repeating excessively at moderate-to-high volume levels.
Avenger 
  • Fixed an issue where the zoom-camera for the Avenger HUD would pull the camera too far toward the left or right when zooming in on screens.
  • Fixed an issue where the Avenger (all) would drain fuel very quickly when using boost or afterburner.
  • Fixed an issue where the Avenger Warlock was missing its Visor HUD information.
Cutlass Black
  • Fixed an issue where the zoom camera for the Cutlass Black HUD would pull the camera too far downward when zooming in on screens.
  • Fixed an issue where the entrance audio for the Cutlass Black did not attenuate over distance or direction.
  • Fixed an issue where the ramp suspension had no collision for all Cutlass variants.
  • Fixed an issue where the turret seat of the Cutlass Black was hovering inside of the cargo bay until it had been interacted with. 
Gladiator
  • Fixed an issue where the left wing landing gear of the Gladiator would sometimes spawn in deployed for Arena Commander matches.
  • Fixed an issue where the Gladiator exterior lights were not aligned to the body of the ship.
Gladius 
  • Fixed an issue where the zoom-camera for the Gladius HUD would pull the camera too far toward the left or right when zooming in on screens.
  • Fixed an issue where the Gladius pilot had no strafe animations.
Hornet
  • Made some minor art and visual effect tweaks to the Hornet series of ships.
Khartu-Al
  • Fixed an issue where using automated landing on the Khartu-al would sometimes cause the ship to strafe….forever.
  • Fixed an issue with the Khartu-Al where flying close to objects would cause the ship to rapidly switch between landing and flight mode.
P-52 Merlin
  • Fixed an issue where the Merlin maneuvering thrusters were missing graphical detail levels.
Retaliator
  • Fixed an issue where the zoom camera for the Retaliator HUD would pull the camera too far toward the center when zooming in on screens.
Sabre
  • Fixed an issue with the Aegis Sabre where the color and damage shaders were visible on the interior of the landing gear doors.
  • Fixed an issue where the zoom-camera for the Sabre HUD would pull the camera too far toward the left or right when zooming in on screens. 
Starfarer
  • Fixed an issue where character who walked past a ladder in the Starfarer would automatically climb the ladder.
  • Fixed an issue where there was a flickering white light around the external gangway of the Starfarer.
  • Fixed an issue where the Captains seat on the Starfarer had no “Use” prompt.
  • Fixed an issue where panels in the Starfarer Docking Collar were reversed.
Vanguard Warden
  • Fixed an issue where the Vanguard Wardens missile racks could be attached to any ship.
Components
  • Fixed an issue where the Max Ox Neutron Cannon (S1 and S2) were both unaffected by overheating.
First Person:
  • Fixed an issue where characters would not lift their leg when EVA’ing around the Port Olisar rings.
  • Fixed an issue where the helm flashlight had a blur effect inside of ships.
  • Fixed an issue where the wheels and glass on the Greycat Buggy had graphical detail problems that would cause it to pop in and out at close range.
  • Fixed an issue where the Greycat Buggy was spawning with its wheels partially in the floor of the Hangar and ArcCorp.
  • Fixed an issue where the FPS Radar was oriented to the helmet and would rotate with it, instead of moving with the player.
FPS Weapons
  • Fixed an issue where the small arms fire from FPS weapons would not manifest inside of a ships physics grid.
  • Gun battles inside of ships are now fully possible!
  • Fixed an issue where the Devestator-12 Energy Shotgun damage abruptly dropped off at a certain distance.
  • Fixed an issue where swapping an Arrowhead Sniper rifle for another weapon would leave the Arrowhead rifle floating in midair.
  • Fixed an issue where players could not pick up dropped Arrowhead Sniper rifle.
  • Fixed an issue where headshots taken with the Arrowhead Sniper rifle wouldn’t register past a certain distance.
  • Fixed some visual effect issues with the Arrowhead Sniper Rifle.
  • Fixed an issue where characters would drop their gun both when unholstering and when switching weapons.
User Interface:
  • Fixed an issue where the HUD Interaction cursor was not properly aligned with multi-function displays, making it difficult to cycle screens.
  • Fixed an issue where users could not rotate a turret with a HOTAS or Joystick peripheral.
  • Fixed an issue where certain keybindings were saved to the incorrect peripheral and were not saved on restart.
  • Fixed an issue where the “double tap” binding for player keybindings was not saving correctly.
  • Fixed an issue where the HUD Icons on the helmet holoradar were affected by motion blur, causing them to stretch when turning or looking around.
Technical:
  • Fixed a number of client crashes.
  • Fixed a number of server crashes.
Optimizations
  • Made some graphical performance tweaks to the Constellation Andromeda.
  • Made some continued performance improvements to the game servers.
  • Fixed some significant lag tied to the chaff visual effects.

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Star Citizen Alpha 2.4.0g

 

Alpha Patch 2.4.0g has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

 

Your launcher should show “2.4.0-357334” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

 

The full 2.4.0 Patch Notes are located here. Please take full advantage of our PTU Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

 

Important Callouts:

  • Please note that Battle Royale seems to be experiencing a frequent crash during initializing.
Contents:

  • Updates and Fixes
    • Star Systems
    • Game Systems

    • Ships

    • First Person

    • User Interface

    • Technical


 

Updates and Fixes

 

Star Systems:

  • Updated the airlock door decals in Port Olisar.

  • Removed the extra shop NPC in Garrity Defense.
  • Made changes to shop NPC AI in Port Olisar and ArcCorp.
    • Added idle animations to shop NPCs

  • Made changes to the glow of the Vitamin D screen.

  • Updated lighting in the lounge area of Port Olisar.

  • Made additional tweaks to Port Olisars exterior lighting.

  • Tweaked the animations of all shopkeepers in game.

  • Changed the look of some decals in Kareah Station.

  • Fixed an issue where ship collision audio was playing continuously during the tutorial.

  • Re-positioned several quantum travel markers to better align with hidden Asteroid fields related to ICC Probe missions.

Hangar

  • Removed extra Hangar port mod nodes that were currently not being used.

  • Fixed an issue where the Freelancer and Vanguard Warden would have collision issues when both were spawned into the same Hangar.
  • Fixed several texture loading issues in Selfland.

  • Fixed several texture loading issues in Aeroview as well as some collision issues that would allow players to fall through the Hangar.

  • Rotated calendar flair item so that it better aligns with Hangar wall when placed.

  • Fixed Port Modification app placement mods for flair items in the Selfland, Aeroview and Industrial Hangars.

Game Systems:

  • Fixed an issue where players would see their characters spawn in dead or flying through space before respawning correctly.

  • The Port Modification App will no longer be visible in Arena Commander.
Ships:

  • Fixed an issue where chaff countermeasures were causing performance issues when used.

  • Fixed an issue where ship ports would remain on the landing pad after ship had taken off.
  • Fixed an issue where a ships thrusters could be heard from inside Port Olisar after spawning.

  • Made minor changes to the Sabre cockpit.

  • Fixed an issue where the Gladius was missing its damage states.

  • Fixed an issue where some decals in the Starfarer were upside down.

  • Made some additional visual tweaks to the cargo bay area of the Starfarer.

  • Fixed an issue where the pilot could fall out of the Starfarer when exiting the cockpit.

  • Fixed an issue where the P52 Merlin would automatically do a barrel roll when taking off from the landing pad.

First Person:

  • Tweaked how clothing fits on a character to help minimize clipping issues.
  • Made updates to jackets to help reduce shirts clipping through them.

  • Added new default jetpack to all flight suits.

  • Made visual updates to the first person helmet piece when wearing a flight suit.

User Interface:

  • Fixed an issue that was causing non-localized text strings to appear in the control customization window.
  • Added a display message to Item Ports to warn players when the item cannot spawn until the player moves far enough away, which manifests as “Item Pending”.

  • Added “No Port Selected” message to Port App when it is accessed through mobiGlas.

  • Removed non-localized text from the purchase UI window.

Technical:

  • Fixed a client crash.
  • Fixed a number of server crashes.

  • Fixed the issue with the server soft capping the server at 12-16 instead of 24.

  • Fixed a client crash when attempting to start a Spectrum match in Arena Commander.

  • Fixed an issue where player could get looping black screen during spectating mode in Vanduul Swarm Drone Sim.

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Star Citizen Alpha 2.4.0h

 

Alpha Patch 2.4.0h has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

 

Your launcher should show “2.4.0-357718” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

 

The full 2.4.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

 

Important Callouts:

  • Please note that Battle Royale seems to be experiencing a frequent crash during initializing.
Contents:
  • Updates and Fixes
    • Star Systems
    • Game Systems
    • Ships
    • First Person
    • Technical
Updates and Fixes

 

Star Systems:

  • Fixed an issue where player would sometimes immediately die after re-spawning in Port Olisar.
  • You can no longer pull your weapon out and fire it in Mile High Club.
  • Fixed an issue where characters could take damage when entering/exiting their ship, while on a landing pad.
  • Fixed an issue where clones of player would appear when player logged in.
  • Fixed an issue where trophy ports inside of trophy display case were not rotated correctly.
  • Fixed an issue where some decals were missing off the walls in Revel & York at certain distances.
Game Systems:
  • Fixed an issue where some emotes were not animating properly.
Ships:
  • Made tweaks to the PyroBurst Shotgun based on 2.4.0 player feedback.
  • Fixed an issue where Constellation turrets could mistakenly be mounted on the Sabre.
First Person:
  • Updated “comes with” text in purchase window when purchasing the Sparrer Light Armor and MCA-mk2 Medium Armor.
  • Fixed an issue where it was difficult to interact with the port mod on any of the Pirate Armor in Garrity Defense.
  • Fixed some clipping issue while wearing a flightsuit.
  • Fixed an issue where purchased flighsuits were still missing snoopy cap.
  • Fixed an issue where players would have to repurchase a medi-pen if they previous unequipped it.
  • Fixed an issue where you would lose a magazine worth of ammo if you attempted to reload before you had completely expended a magazine.
Technical:
  • Fixed a client crash issue.
  • Fixed an issue where the game client would hang while player was flying around Port Olisar.

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Bon bah comme je suis incapable de reporter un bugg correctement, je le met ici pour nos amis les edvocatie !!

Je lance le jeu, je clic sur "universe" et lorsque le chargement et fini, je pop dans la couchette au lieu dans sortir. J'ai tenté le mobi glass et le "coucher-assis-debout", rien non plus. Désespéré, j'ai alors fait quelques pas en arrière et, magie de l'espace, me voilà traversant le mur de port olisar et j'atterris sur une des plates forme d'atterrissage. Lors de cette "chute", j'ai subi des dégâts au niveau du torse.

 

Autre bugg. Je prend mon constellation andromeda et vais vers une des station de communication (765 si ma mémoire est bonne) et j'engage le combat avec les pirates. L'IA ne subit pas les dégâts de mes tirs. Son bouclier se recharge instantanément. Le combats est donc impossible et je prend donc l'initiative la plus courante à ce moment : la fuite !! Direction cry astro service et là => erreu code 7

 

Voilà voilà, je mettrais ici mes bugg en espérant qu'ils puissent etre retransmis.

PS :j'ai essayé d'aller sur votre page mais en plus de n'y rien comprendre, je suis incapable de remplir les informations demandées ='(

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Lorsque un vaisseau ne prend pas de dégâts, ça annonce le code 7. C'est tellement bouché dans le code réseau que tout ce qui est géré côté serveur n'arrive pas mais le jeu lui continue de s'exécuter sur ton PC, d'où ce sentiment d'un adversaire invincible.

 

Et pour le pop dans ta couchette, ça traîne depuis la 2.0 avec plus ou moins de chance de le rencontrer selon les versions qui sont passées.

 

Mais merci de remonter ce que tu observe. 

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"... there are a lot of Freelancer fans out there that love that, that mouse control where guns target for you but no it’s going to be Wing Commander"

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Alpha Patch 2.4.0j has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

 

Your launcher should show “2.4.0-358787” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

 

The full 2.4.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

 

Important Callouts:

  • Please note that Battle Royale seems to be experiencing a frequent crash during initializing.
  • Persistence between builds 2.4.0i to 2.4.0j has been enabled.

 

Contents:

  • New Features
    • Star Systems
    • Game Systems


  • Updates and Fixes
    • Star Systems
    • Game Systems

    • Ships

    • Technical


 

New Features

 

Star Systems:

  • Added a new Outlaw mission.
    • Once a player turns into an Outlaw, they will receive the following mission: “Keep the Comm Arrays Offline”
    • The Outlaw will be rewarded 500 aUEC every time they kill another player who is attempting to turn the Comm Array back on.
      • Credit will only be received by the Outlaw if they kill the opposing player before the Comm Array is turned back on.

    • Be aware that pirates will still attack Outlaw players.


Game Systems:

  • We have enabled ship respawn costs for Port Olisar!
    • Destroyed ships will now have a respawn timer after being destroyed.
    • Player can pay a aUEC fee to bypass the timer, and the cost to bypass the timer decreases over time.

    • With this initial iteration, all ships have a 5 minute respawn timer, and a initial cost to bypass of 2500-3000 aUEC.
      • In future iterations, the respawn timer and cost will differ from ship to ship.


Updates and Fixes

 

Star Systems:

  • Fixed an issue that was making it difficult to interact with the Pirate armor in Garrity Defense.

  • Added text fields for the Port Mod App so that nodes now convey their Type, Port Size and the currently equipped item in that node.
  • Fixed an issue with Port Modification where items that were used in multiple ports were not showing up on the list properly if already placed.

Game Systems:

  • Fixed an issue where unequipping a flight suit would cause the jetpack to disappear when flight suit was reequipped.

  • Chat window is now open by default (Toggle ‘F12’ to open/close window).
  • Added a notification when a player is killed by another player in Crusader.

Ships:

  • Made multiple fixes to the Hornet.
    • Damage states working better.
    • New graphical detail levels added.

    • Fixed landing gear door, right gun hardpoint and missile bay mesh positions.

    • Fixed how pilot hands connect to the joystick and controls of the Hornet.

    • Fixed cockpit lighting.

    • Removed some older animations that were lifting the nose of the ship.

    • Added improved canopy eject animations.


Technical:

  • Fixed multiple client crash issues.

  • Fixed an issue that was causing an infinite loading screen when attempting to connect to Crusader.

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Alpha Patch 2.4.0k has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.
 
Your launcher should show “2.4.0-359168” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.
 
The full 2.4.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.
 
Important Callouts:

  • Please note that Battle Royale seems to be experiencing a frequent crash during initializing.

Contents:

  • Updates and Fixes
    • Star Systems
    • Game Systems
    • Ships
    • First Person
    • User Interface
    • Technical

Updates and Fixes
 
Star Systems:

  • Tweaked the look of Live Wire in Port Olisar.
  • Fixed an issue where ships could not be respawned in Crusader if the player left and reentered the game.
  • Made some additional fixes for duplicate characters appearing in players EZ Hab.
  • Fixed an issue in the ICC Probe Mission 2 where players objectives were completing even though the player was outside the active area.
  • Removed the quest marker from players attempting to fix the Comms Arrays, during the mission “Keep the Comm Arrays Offline”.
  • Fixed an issue preventing the Freelancers from appearing in the correct Port Mod spawn node.
  • Fixed an issue in Selfland Hangar where placing a small ship would cause an extra ship port to appear.
  • Fixed an issue where Flair items could not be placed inside of Display Cases.

Game Systems:

  • We have made some updates to ship respawn costs!
    • The time to respawn and cost to bypass the respawn timer will now differ from ship to ship.
    • The timer will continue to countdown, even while player is logged out of Crusader.

Ships:

  • Fixed an issue where the Mustang Delta Rockets were not animating correctly when fired.

First Person:

  • Fixed an issue where the Marine and Outlaw flight suits and armor were missing EVA thrusters.
  • Fixed an issue where the players hair was clipping through their cap.
  • Fixed an issue where purchasable items were lacking shadows while on display in the store.

User Interface:

  • Fixed several gamepad legacy mapping bugs, particularly involving the left stick.
  • Fixed an issue to stop the Eject function from being mapped as double tap on the X55 joystick.
  • Fixed an issue where the CryAstro Repair/Refuel/Restock UI were overlapping the chat window.
  • Added a “LiveWorks AR” logo to the Port Modification UI window.
  • Made some additional tweaks to the formatting of text in and around the Port Modification reticle.
  • Tweaked the usability and visibility of ship component mod ports.

Technical:

  • Fixed several client crash issues.
  • Fixed an infinite load screen when attempting to load into the Tutorial.

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Alpha Patch 2.4.0l has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.
 
Your launcher should show “2.4.0-359569” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.
 
The full 2.4.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.
 
Important Callouts:

  • Please note that Battle Royale seems to be experiencing a frequent crash during initializing.
  • Persistence between builds 2.4.0k to 2.4.0l has been enabled.

Contents:

  • Updates and Fixes
    • Star Systems
    • Game Systems
    • Ships
    • User Interface
    • Technical

Updates and Fixes
 
Star Systems:

  • Added additional dialogue for Pirate and Security ships when they spawn in Crusader.
  • Made additional tweaks to lighting in Port Olisar based on player feedback.
  • Removed cardboard boxes in front of Casaba Outlet in Port Olisar.
  • Fixed an issue where Port Modification ports were visible, while ship was on a landing pad in Kareah.
  • Fixed an issue where Flair items could not be placed in item display cases.

Game Systems:

  • Fixed an issue where players would briefly see ‘insufficient funds’ text even though they had enough funds to respawn their ship.
  • Added an aiming reticle to the Port Mod App for easier usability.
  • Fixed an issue where audio dialogue would continue even after player died and respawned.

Ships:

  • Made additional balance tweaks to the PyroBurst.
  • Fixed an issue where you could not attach the Flashfire specialty mount to the Hornet series or Cutlass via the Port Modification App.
  • Disabled the players ability to modify weapon and missile loadouts for the Scythe and Glaive ships.

User Interface:

  • Fixed an issue where the chat window and mobiGlas could not be open at the same time.
  • Enabling Persistence between builds (2.4.0k and 2.4.0l)

Technical:

  • Fixed several client crash issues.
  • Fixed several server crash issues.

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Alpha Patch 2.4.0m has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

Your launcher should show “2.4.0-360080” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

The full 2.4.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

Important Callouts:

  • Please note that Battle Royale seems to be experiencing a frequent crash during initializing.
Contents:
  • Updates and Fixes
    • Star Systems
    • Game Systems
    • Ships
    • User Interface
    • Technical
Updates and Fixes

Star Systems:

  • Fixed an issue in ArcCorp where players could jump over the railing, resulting in player death.
  • Changed the texture on the pistol display shelf in Garrity Defense and Cubby Blast.
Game Systems:
  • Fixed an issue where a players wanted level was not correctly capping at 2 when enabling and disabling Comm Arrays.
  • Fixed an issue with the ICC Probe Mission 4 not failing due to irregular pirate spawning.
  • Increased the reward for the Outlaw mission ‘Keep the Comm Arrays Offline’ from 100 aUEC per kill to 250 aUEC.
Ships:
  • Fixed an issue where the nose mount of the Avenger Series ship was not available after being removed.
    • For now, the nose mount hardpoint has been disabled in the Port Modification App.
  • Made additional improvements to the Pyroblast Scattergun performance and visual effects.
  • Fixed a clipping issue when certain missile racks were equipped to the Freelancer.
User Interface:
  • Fixed an issue where the chat window was on by default in the Tutorial missions.
Technical:
  • Fixed several server crashes.
  • Fixed several client crashes.

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  • Le Proprio
Alpha Patch 2.4.0o has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

 

Your launcher should show “2.4.0-360862” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

 

The full 2.4.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

 

Important Callouts:

  • Please note that Battle Royale seems to be experiencing a frequent crash during initializing.
  • 2.4.0o will have a fresh database, due to some changes and bug fixes that have been made.

 

Contents:

  • Updates and Fixes
    • Star Systems
    • Ships

    • User Interface

    • Technical


Updates and Fixes

 

Star Systems:

  • Fixed an issue where non Outlaw characters would affect Crusader Security spawning at active Comm Arrays.

  • Fixed an issue where some NPC dialogue in Crusader was not stopping at the proper time.
  • Fixed an issue where the Generic Horizontal Display Case was not facing in the right direction in the Hangar.

  • Fixed an issue with blacked-out doorways in the Revel & York, non XL bay, Hangar.

  • Fixed an issue where the EVA visual effects were detached from the jetpack and showing up at the players feet.

Ships:

  • Fixed an issue where player was unable to interact with Port Mod turret hard points.

  • Fixed an issue where players hand would clip into the flight stick of the Reliant.
  • Removed unused Port Mod hard point from the Super Hornet.

  • Fixed an issue where additional turrets were showing up in the Port Modification App when interacting with the Cutlass Port Mod turret hard point.

  • Fixed an issue where the S4 fixed mount could not be placed on the Super Hornet.

  • Fixed an issue where the Port Mod missile hardpoint for the 300 series was not centered on the wing.

  • Fixed an issue where the self destruct text prompt was not showing up for the Aurora.

User Interface:

  • Added feature to ‘Try On’ mode to show controls for inspecting clothes.

Technical:

  • General pass on Crusader to help improve performance.

  • Fixed several client crashes.

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  • Le Proprio

Alpha Patch 2.4.0p has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

Your launcher should show “2.4.0-361399” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

The full 2.4.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

Important Callouts:

Contents:

  • Updates and Fixes
    • Star Systems
    • Ships
    • First Person
    • Technical
       

Updates and Fixes

Star Systems:

  • Added a mission objective to the mission “Public Enemy” that will trigger if the bounty player attempts interacts with the hacking terminal.
    • In addition, an objective marker will appear showing the location of the Bounty.
  • Fixed an issue where the interaction point with the Ammo Crate in Live Fire would become more offset the closer the player was to the Crate.
  • Fixed an issue where the NPC inside of Astro Armada did not have a name over their head.
  • Fixed an issue where Security would spawn and then instantly despawn.
  • Fixed an issue where the Plant Shelf was not aligning correctly with the wall when placed in a Hangar.
  • Fixed an issue where all the Space Plant flair items would spawn rotated 180 degrees in the wrong direction.

Ships:

  • Fixed an issue where you could not shoot a player in the pilot seat if the ship was moving at full speed.
  • Fixed an issue where some of the Starfarer cockpit seats did not have proper collision.

First Person:

  • Fixed an issue where a player was unable to EVA after switching flight suits because they were lacking a jetpack.

Technical:

  • Fixed a couple of server crashes.

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Alpha Patch 2.4.0q has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

 

Your launcher should show “2.4.0-361768” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

 

The full 2.4.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

 

Important Callouts:

  • Characters will switch to a “T” pose when idling without holding a weapon.
Contents:

 

  • Updates and Fixes
    • Star Systems
    • Game Systems

    • Ships

    • First Person

    • User Interface

    • Technical


Updates and Fixes

 

Star Systems:

  • Fixed an issue where salvageable items like Whiskey Bottles and Cigars were not respawning correctly.

  • Fixed an issue in Vanduul Swarm where enemy AI was spawning clumped together near the Terraformer.
  • Fixed an issue where flair items were not showing up in the Port Modification list if they had already been placed in a Hangar.

  • Fixed an issue where ships placed in the Hangar could be interacted with before they were completely spawned into the Hangar.

Game Systems:

  • Fixed an issue where character would slide slightly to the left after completing any other animation.

  • Fixed an issue where Store items could sometimes be purchased twice.
Ships:

  • Fixed an issue where the Xi’An Aopoa Khartu-al was missing its thruster audio.

  • Increased the amount of countermeasure ammo the Starfarer and Starfarer Gemini have by default.
  • Fixed an issue where the Omnisky III Laser Cannon was missing its firing audio.

  • Fixed an issue where some Ship Port Modification Ports were overlapping.

First Person:

  • Fixed an issue with the ATT-4 Energy Rifle was missing its scope when purchased.

User Interface:

  • Added a freelook command hint for the gamepad to the Tutorial.

  • Added processing feedback UI when purchasing items from the Store.
Technical:

  • Fixed multiple server crashes.

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Alpha Patch 2.4.0r has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.

 

Your launcher should show “2.4.0-362215” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

 

The full 2.4.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

 

Contents:

  • The ship spawn terminal in Port Olisar locks the user in place until they request a ship, even after exiting the terminal.
    • Backing away from the terminal rather then exiting it will sometimes allow users to escape.
Contents:
  • Updates and Fixes
    • Star Systems
    • Game Systems
    • Technical
Updates and Fixes

 

Star Systems:

  • Fixed an issue where the jump point icon for ICC Probe mission 2 would disappear after the mission was completed.
  • Fixed an issue with that was preventing Arena Commander matches from starting in Dying Star.
  • When the Security Console Defender at Security Post Kareah disconnects, the mission to kill the defender will be withdrawn from the criminals.
Game Systems:
  • Players will be unable to exit the Ship Selector Console while their ship is still in the process of spawning.
  • Fixed an issue where your character would change to a T Pose when in an idle state and not holding a weapon.
Technical:
  • Client and server optimization.
  • Fixed multiple client crashes.
  • Fixed multiple server crashes.

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  • Le Proprio

Alpha Patch 2.4.0s has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.
 
Your launcher should show “2.4.0-362592” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.
 
The full 2.4.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.
 
PATCH SPECIFIC ANNOUNCEMENTS GO HERE

  • Tutorial has been disabled.

Contents:

  • Updates and Fixes
    • Star Systems
    • Ships
    • User Interface
    • Technical

Updates and Fixes
 
Star Systems:

  • Disabled the Tutorial.
  • Fixed an issue where the “inspecting weapon” animation was very awkward for shopping try-on.
  • Fixed an issue at CryAstro Station where missiles were not restocking if the player left their ship cockpit during the restock process.
  • Fixed an issue where particles were not displaying correctly in Covalex Station.
  • Fixed an issue in Port Olisar where a player would become stuck after interacting with the Ship Spawn Terminal, and be unable to move until they spawned a ship.
  • Fixed an issue in Selfland where parts of the wall and floor would disappear when viewed at certain distances and angles.

Ships:
General Ships:

  • Made a change so that if a player has multiple of the same ship, they will be numbered sequentially.
  • Fixed an issue where firing a FPS weapon in the Starfarer was not damaging another player or the Starfarer.
  • Temporarily removed the pulsating orange emergency lighting fro the Starfarer.
  • Fixed an issue on the Hornet series where you were unable to switch out the cargo pod via Port Modification.

Mustang fixes:

  • Updated the Mustangs Series to have the proper Port Modification Ports.
  • Fixed an issue where the Mustang Series did not have the proper visual effects or audio when destroyed.
  • Fixed an issue with the Mustang Omega where it could not land properly for repair if its wings were damaged prior to landing.
  • Fixed an issue with the Mustang Gamma that was preventing players from exiting the ship if ship was damaged and on a landing platform.
  • Fixed an issue with the Mustang Beta where it had no rear lighting.
  • Fixed an issue with the Mustang Alpha where the exterior lights were not working.

User Interface:

  • Fixed an issue where UI was not correctly notifying player of Comm Array status, aUEC rewards and mission updates.

Technical:

  • Fixed a client crash.
  • Fixed multiple Server crashes.

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Cette version du PTU s'ouvre maintenant à un peu plus de donateurs, j'espère que vous en ferez parti et que nous pourrons nous retrouver un peu plus de l'organisation dans l'espace.

 

--------------------------------------------

Alpha Patch 2.4.0t has been released to the PTU, and is now available for players to test! As of 2.4.0t, access to the PTU is no longer restricted and all backers can access it. If this is your first time on 2.4.0, check out our quick guide here

Your launcher should show “2.4.0-362929” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

The full 2.4.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

Contents:

Star Systems

  • Ships
  • First Person
  • User Interface
  • Technical

Star Systems:

  • Fixed an issue where weapons and missiles were not being restocked on ships properly at CryAstro Station.
  • Fixed an issue where spawned ships in Port Olisar would first appear floating 50 meters above their designated landing pad.
  • Fixed an issue where textures were disappearing from certain angles in Selfland Hangar and ArcCorp.

Ships:

  • Fixed some reflection and flickering issues with the Starfarer cockpit glass.

First Person:

  • Fixed an issue with the inspecting weapons animation looking awkward in Live Fire and Cubby Blast.
  • Fixed an issue where inspecting rifle weapons would cause the rifle to clip into the players helmet.

User Interface:

  • Fixed an issue where the UI notification alerting users which landing pad to find their ship was missing.

Technical:

  • Fixed a server crash.
  • Fixed a client crash during Vanduul Swarm.
  • Fixed an error code 7 disconnection.

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