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Formation Codage animation 3D Gratuite

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je suis tomber sur ça peut être que sa interesera cetrain d'entre vous.


Le site 3DBuzz qui proposait des formations vidéos pour se former au développement, à l’animation 3D et à coder des jeux vidéos vient malheureusement de fermer ses portes.

Toutefois, l'intégralité de leurs formations (Unreal Engine , Unity, 3DS Max, ...) sont disponibles en téléchargement gratuit sur leur site. source choualbox


d'apèrs le post reddit , il y en aurais pour 205 G0

voici la liste des formation disponible.


2D Artwork: 101

2D Game Art for Non-Artists (free)

3Ds Max - Legacy Video Training

3ds Max 101

3DS Max: How do I?

3Ds Max: Modeling on the Fly - AT-AT

3Ds Max: Modeling on the Fly - Viper

After Effects: How Do I?

AI Programming: Behavior Systems

AI Programming: Pathfinding with A*

App Development with ASP.net MVC

Basic to Intermediate Scripting with C# with Alireza Khodakarami

Blender 101 - Spring 2012

Blender 102 - Summer 2012

Blender Complete

Building 2D games in C++ - A Beginners Introduction

Building iPhone Applications from the Ground Up

C# 101 - Spring 2012

C# 101 - Spring 2013

C# 102 - Spring 2012

C# 103 - Summer 2012

C# and XNA: How Do I?

C# Video Reference

C++ 101 - Spring 2012

C++ 102 - Summer 2012

Chibi Artwork

Comprehensive ASP.NET MVC

Creating 2D Games in Unity 4.5 (free)

Creating a Custom 3rd-Person Character and Camera System with C#

Creating Compelling Character Concepts

Creating Concept Artwork

Creating Plugins with Unreal 4

CryEngine 3: A Comprehensive Introduction

Daily Drop

Developing Modular Rigging Systems with Python

Developing Unity Games for the iPhone

Doom 3 Modding

Drawing 102 - Anatomy

Drawing 103 - Fantasy Art

Drawing: Steam Punk

Far Cry Level Development

Game Assets in 3DS Max - Volume 1

Game Assets in 3DS Max - Volume 2

Getting Started with SOLIDWORKS

GIMP - An Introduction

Half Life 2 Level Development

HDRI Shader Development for Mantra

Houdini - Legacy Series

Houdini Advanced Character Rigging Volume 1

Houdini Advanced Character Rigging Volume 2

Houdini FastTrack - The Bridge Asset

Houdini FastTrack - The Elevator Asset

Houdini Fundamentals

Houdini Technical Director Series - Volume I

Houdini Technical Director Series - Volume II

Houdini Technical Rigging Volume 1

Houdini Technical Rigging Volume 2

Houdini Technical Rigging Volume 3

Houdini Technical Rigging Volume 4

Houdini Technical Rigging Volume 5

Houdini: How do I?

Intense Crash Course in Objective-C

Introduction to Android Development (Live Class: 2012)

Introduction to Delphi

Introduction to F#

Introduction to Photon Server

Introduction to Premiere (Maya ADP)

Introduction to Subversion

Introduction to Windows Phone 8 Development

Learn to Draw 101

Mastering 3ds Max: The Fundamentals - Introduction

Mastering 3ds Max: The Fundamentals - Project 1 - The Talented Ball

Mastering 3ds Max: The Fundamentals - Project 2 - When F-14s Attack

Mastering 3ds Max: The Fundamentals - Project 3 - Dragon's First Birthday

Mastering Maya: Advanced Digital Production

Mastering Maya: The Fundamentals - Architecture

Mastering Maya: The Fundamentals - Introduction

Mastering Maya: The Fundamentals - The Abduction

Mastering Maya: The Fundamentals - The Talented Ball

Mastering Maya: The Fundamentals - When Mechs Attack

Math Primer - Basic Mathmatics

Math Primer - Intro to Trigonometry

Mathematics: Volume I - Algebra

Mathematics: Volume II - Trigonometry

Mathematics: Volume III - Vectors

Maya - Legacy Series

Maya 101 - Summer 2012

Maya Advanced Modeling

Maya Dynamics

Maya Fundamentals Workshop

Maya Scripting

Maya Technical Director

Maya: How Do I?

Maya: Modeling on the Fly - AT-ST

Maya: Modeling on the Fly - Phaser

Maya: Modeling on the Fly - Suzuki SV1000S

MMO Development - Concept Art

MMO Development Class

MOBA MMO Playtest

Mobile App Development with Android (2015)

Modeling a Viper Mk VII

Modern HTML and CSS for Designers and Developers

Modern JavaScript

Modern JavaScript 2 - Real World App Development

Modern UI Development in Unity 4.6

Motionbuilder Issue 1 - 6

Nelson's Corner

Objective-C: How do I?

OpenGL In Depth

Photoshop CS5 Fundamentals

Photoshop for Non-Artists: Texture Libraries

Practical Game Development in Unity 4: Level 1

Practical Game Development in Unity 4: Level 2.1

Premiere: How Do I?

Python Technical Director

Python: Creating a Simple Game

Python: Creating Tools in Houdini

Quixel Suite: An Introduction

React.js: Building Production Ready Apps, Start to Finish

Reactive JS: Are you ready for the next big paradigm shift?

Realflow: How do I?

Roboblitz (UT Tech)

Sci Fi Drawing 101

So You Think You Know JavaScript?

Software Engineering in C++

Techniques from the Masters

Thomas Dodd: From Concept to Completion

UDK: Fundamentals - Spring 2012

UDK: How Do I?

Unity 101 - Summer 2012

Unity Asset Server: How do I?

Unity Fundamentals

Unity RPG API Core

Unity Standard

Unreal Development Kit In Depth

Unreal Tournament 2004

Unreal Tournament 3

User Tracking and Analytics with Unity

Using Modern JavaScript Today

Web Design Volume 1

Web Design Volume 2 - Introduction to PHP and MySQL

Working with file streams in C++

XNA Volume 1

XNA Volume 2

XNA Volume 3

XNA: Drum Game

XNA: Side Scroller

ZBrush 101: The Fundamentals

ZBrush Fundamentals


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