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SC 2.1.0 disponible sur le PTU


Maarkreidi
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Voilà, Chris n'a pas aimé se sentir seul au monde lors du Stream du 16, alors il a supprimé les congés des devs pour qu'ils nous délivrent la 2.1 avant Noël. Du coup la première itération de la 2.1 est disponible pour tous sur le PTU et je peux vous dire que le SABRE est du plus bel effet dans le hangar.  :grimace:

 

Voici le patch note original et vous pouvez voir que c'est une longue liste de corrections.

 

We have published 2.1.0 to PTU tonight! The full patch notes are available on the PTU site and in the PTU launcher, however we have the key items posted here for your convenience. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. This patch provides access to our new flyable Freelancer (base), the hangar-ready Sabre, as well as numerous fixes for the Crusader region.
Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.0.0-307932-PTU” as the version.
Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder and verify their files after patching. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.
Some important call-outs from the Known Issues FAQ:
Freelancer damage states are not fully implemented and will not be working during the initial 2.1.0 PTU launch.
 
Hangar Module
  • Additions:
  • Ships
  • The AEGIS Sabre is now hangar-ready!
  • The new MISC Freelancer (base) model is is now available in the Hangar!
  •  
  • Environment
  • A new lighting pass for Revel and York has begun.
  • Fixes:
  • Environment
  • Fixed an issue with texture conflicts in the left and right expansion bays of Selfland.
  • Fixed an issue where some untextured items would appear on the reflections inside the VFG Industrial Hangar.
  • Fixed an issue where there was a faint pink-purple tinge in the VFG Industrial Hangar lighting.
  •  
  • Technical
  • Fixed an issue where having all Constellation variants in the hangar at once would cause severe streaming issues.
  •  
  • User Interface
  • Fixed an issue where the ladders in the VFG Industrial had no use prompts to descend them.
Arena Commander Module:
  • Additions:
  • Gameplay
  • Pilots can no longer exit ships in Arena Commander.
  • Except for Free Flight mode, where pilots and crew can still exit their ships and EVA freely.
  • Fixes:
  • Gameplay
  • Fixed an issue where decoupled mode could be activated while in Cruise mode.
  • Fixed an issue where ship attachments (weapons and components) would not behave correctly when the ship was destroyed.
  • Fixed an issue where the Battle Royale game mode would sometimes not end.
  • Fixed an issue where players could get kicked from Vanduul Swarm for being idle while waiting to respawn.
  • Fixed an issue where ejecting during self-destruct would allow players to bypass the respawn penalty.
  •  
  • Ships
  • Fixed an issue where the self-destruct of a ship would be canceled after ejecting or exiting the pilot chair.
  • Fixed an issue where the P-52 Merlin could not respawn in Race mode.
  • Fixed an issue where multiple ships had broken or incorrect damage states in multiplayer game mode.
  •  
  • User Interface
  • Fixed an issue where Vanduul ships weapons were not being displayed in the OVR HUD.
  • Fixed an issue where ship holograms were not displaying sections of the ship.
Social Module:
  • Additions:
  • Gameplay
  • The first iteration of our new physicalized EVA system is in place.
  • Two new sliders have been added to the audio option menu.
  • “Dynamic Range” and “Ship Computer Speech Volume”.
  •  
  • Ship
  • The MISC Freelancer (base) is now flyable in Crusader.
  •  
  • Environment
  • Added an “aim” pose for characters that are prone.
  •  
  • User Interface
  • Both the Hangar Elevator and the Main Menu “Universes” UI now allows users to select instances (either best available or instances with friends/contacts) after they have selected the location.
 
Balance/Tweaks:
 
Gameplay
 
  • Mobiglas animations have been streamlined to make the process of accessing missions faster.
  •  
  • Character
  • Crouch animations and related locomotion have received some tweaks.
  • The animations for “Idle to Movement” and “Movement to Idle” while holding a pistol have been tweaked.
  • Some minor changes to how stop, starts, footsteps and running are animated.
  • Run/walk animations have received tweaks.
  •  
  • Technical
  • Several performance improvements for Crusader have been made.
  • The Port Olisar ship selector console has received some performance improvements.

Fixes:

 
  • Gameplay
  •  
  • Fixed an issue where weapons were not brought back up after MobiGlas had been toggled off.
  • Fixed an issue where aim-down-sight did not persist when transitioning to and from prone.
  • Fixed an issue where QT could not be activated once a character had passed the “edge of universe boundary”.
  • Fixed an issue where players could get back into a ship after ejecting, despite the canopy having been destroyed.
  • Fixed an issue where players could activate the ship self-destruct while in the green zone.
  • Fixed an issue where pilots would not receive a collision warning for certain objects and stations in Crusader.
  • Fixed an issue where ships that had self-on or near landing pads would not despawn and thus render the landing pad useless.
  • Fixed an issue where it was possible to get the Port Olisar airlocks stuck in a permanent cycle state.
  •  
  • Character
  • Fixed an issue where activating aim down sight would not correctly override sprint when the player had a weapon out.
  •  
  • Ship
  • Fixed an issue where the landing gear for the Retaliator Bomber was missing collision.
  • Fixed an issue where the Vanduul Scythe cockpit would shoot forward when the ship is destroyed.
  • Fixed an issue where decoupled mode could be used in Cruise mode.
  • Fixed an issue where interacting with the Constellation Andromeda side airlocks would catapult players out into space.
  •  
  • Environment
  • Fixed a typo on the construction sign for the ArcCorp Galleria, so it now correctly lists “2946” as the completion date.
  • Fixed an issue with railing collision in various areas of ArcCorp.
  • Fixed an issue where audio elements from the ship-terminals at Port Olisar would abruptly cut off as a character interacted with it.
  • Fixed an issue where the scroll bar in the Contacts List (“F11”) was very difficult to see.
  •  
  • Equipment
  • Fixed an issue where weapons would pop into place during select/deselect animations rather then happening smoothly.
  • Fixed an issue where the “Use” prompt for pick-ups (such as guns) would show up through walls.
  • Fixed an issue with the P4-AR Ballistic Rifle, where it added a camera jerk when shifting fire modes.
  •  
  • Technical
  • Fixed an issue where motion blur would be much more drastic on faster machines.
  • Fixed several server-side crashes.
  • Fixed some of the server and performance issues that were occurring when there were many AI ships active simultaneously.
  • Fixed an issue where joining instances via the “Contacts In Instance” function was frequently timing out.
  •  
  • User Interface
  • Fixed an issue where “Contacts in instance” was very difficult to read on the Elevator terminal UI.
  • Fixed an issue where the party list would disappear for the leader when there are more then 2 members of the party.
  • Fixed an issue where “Contacts In Instance” wouldn’t appear on the Hangar Elevator until the user had entered and exited a instance.
  • Fixed an issue where the text entry field for contacts had to be cleared by clicking “X” each time.

 

zbwfBnp.gif

"... there are a lot of Freelancer fans out there that love that, that mouse control where guns target for you but no it’s going to be Wing Commander"

source: http://tinyurl.com/q46br4w

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Freelancer est très très sympa à voir.

 

Mais totalement buggé, Si on tir un coup, ca se met a buggé et le son de tir tourne en boucle et on peut plus reelement tirer.

La tourelle arrière est dispo, mais je n'ai pas reussi a tirer.

Et le passage en eva depuis le vaisseau est une catastrophe, je n'ai pas reussi a revenir dans le vaisseau non plus, il nous projette aussitot loin de lui si on entre.

 

Bref il va me plair ce vaisseau, quand il sera pas aussi bugué, au moins le bruit de tir en boucle, serait le minimum a reparer en urgence, c'est horrible.

La vue du pilote est toujours faible en comparaison des autres vaisseaux mais le cockpit est vraiment cool.

Les cafards sont capables de vivre des mois sans nourriture, de rester en vie des semaines sans tête et de survivre aux radiations.

Si Dieu à créer les êtres à son image, alors Dieu … est un cafard.

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En parlant du freelancer, il va falloir que je regarde quelques vidéos pour une visite de l'intérieur.

 

Il semblerai qu'ils se soient débarassé de la rampe d'accès via le train d'atterrissage avant, chose que j'adorais sur l'ancien modèle. A priori, les entrées se font pas les côtés maintenant ?

Vraiment dommage. Je trouvais ça foutrement bien trouvé (même si pas nécessairement pratique si quelqu'un est sur la trappe d'accès et que quelqu'un veut entrer) et ça donnait du cachet au vaisseau.

C'est qu'un détail ceci dit. Mais j'aimerai vraiment pouvoir explorer ce modèle de base, et suis impatient de voir ce qu'ils ont fait du MAX.

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Je pense que c'est comme pour la dernière version de ptu. D'abord quelques backers sélectionnés à la main, puis les plus actifs, puis par numero de membre.

J'aimerai qu'ils mettent en place une plate forme pour se porter volontaire, car tous les membres ayant accès au ptu ne souhaitent pas nécessairement s'y connecter pour pleins de raisons (trop de bugs, data capée, connexion trop lente pour suivre le rythme des updates, etc.)

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on a pas reussi a se rejoindre avec Mae ce matin, alors ca casse pas 3 pattes à un canard. Je pense qu'il faudra attendre un patch pour ca.

Les cafards sont capables de vivre des mois sans nourriture, de rester en vie des semaines sans tête et de survivre aux radiations.

Si Dieu à créer les êtres à son image, alors Dieu … est un cafard.

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YellowRoach, (le) 19 Déc 2015 - 5:46 PM, a écrit :

on a pas reussi a se rejoindre avec Mae ce matin, alors ca casse pas 3 pattes à un canard. Je pense qu'il faudra attendre un patch pour ca.

:cry:

A7meLXy.gif

Seul, on marche plus vite, à deux, on marche plus loin.

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  • Le Proprio

@Rikikamme : j'aime bien ta réflexion : "mouai tu aurais pu traduire meme avec google :)"

Et bien j'en profite pour rappeler qu'il n'y a pas de secrétaire dans l'organisation et que tout le monde peut mettre sa pierre à l'édifice, plutôt que de lui demander de traduire, je crois qu'en premier lieu un MERCI serait le bienvenu, pour avoir mis cette info là où elle est...
et si tu veux rajouter un complément et bien n'hésite pas à le faire...

J'ai fait un petit guide pour vous aider à créer des posts sur notre forum...

Rk2ZR95.gif

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We have published 2.1.0a to PTU tonight! The full patch notes are available on the PTU site and in the PTU launcher, however we have the key items posted here for your convenience.

Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.1.0-308401-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder and verify their files after patching. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test. Game files can be verified through the launcher, by clicking on the advanced options (Gear icon) and clicking “Verify”. This is particularly important if users encounter any odd character graphical issues or crash on loading.

Special Notes:
  • Million Mile High Club is now available on the PTU to those with the eligible badge, however it is not yet possible to join or invite friends and party members inside.
  • When transitioning from EVA to gravity in the hold of the Freelancer, the character will ragdoll and fall on his face.
  • ArcCorp is suffering from several graphic and audio issues that we are already aware of.
Hangar Module

Fixes:

Gameplay

  • Fixed an issue where the extra large R&Y hangar was appearing in the 2.1 client

    Environment
  • Fixed an issue where the Mini-Constellation flair had disappeared out of of player hangars.
Social Module: Fixes:

Gameplay

  • Fixed an issue where ships could self-destruct in the Armistice zone.
  • Fixed an issue where characters will T-Pose when they die in EVA.
  • Fixed an issue where players could access the AstroArmada catalog in MobiGlas, and become stuck in MobiGlas as a result.
  • Fixed an issue where the third-person camera view can be offset from the character model after exiting EVA.
  • Fixed an issue where Crusader Security and Pirate ships could spawn without pilots.
  • Fixed an issue where a radar UI was appearing to characters in Crusader.

    Environment
  • Fixed an issue where the Casaba Outlet doors in ArcCorp were opening into an empty shop with missing geometry.
    • Casaba Outlet will get its day… but not today.
  • Fixed an issue where the end of the bar in G~Loc was missing some edges.
  • Fixed an issue where the EVA air jets would appear to stutter after continuous movement.

    Equipment
  • Fixed an issue where FPS weapons fired in EVA can be desynced and shots go off in random directions.

    Ships
  • Fixed an issue with the weapons on the Freelancer, where after first shot they could not be fired again.
  • Fixed an issue where players could not exit the Freelancer beds while the ship is in flight.

    Technical
  • Fixed an issue where clients can sometimes get stuck at the “connecting” step when entering an instance.
A7meLXy.gif

Seul, on marche plus vite, à deux, on marche plus loin.

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Encore un patch aujourd'hui

 

This is a patch for the 2.1.0 PTU. Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.1.0-308554-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder and verify their files after patching. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test. Game files can be verified through the launcher, by clicking on the advanced options (Gear icon) and clicking “Verify”. This is particularly important if users encounter any odd character graphical issues or crash on loading.

If you don’t see Patch Notes in your launcher, please restart your launcher immediately to update it. At this stage of testing, please refer to the Issue Council for submitting bugs and optimal turn-around time. Feedback and suggestions can please be directed to our forum section. During this initial testing phase, PTU access will be restricted to a invitation-only group of players that we will expand on over time. You can check out the full 2.1.0 PTU notes for more details about the patch and content or our 2.1.0 PTU Known Issues FAQ for bugs we are already aware of.

Notes:
  • Million Mile High Club is now available on the PTU to those with the eligible badge, however it is not yet possible to join or invite friends and party members inside.
  • ArcCorp is suffering from several graphic and audio issues that we are already aware of.
Balance/Tweaks:

Gameplay

  • We have temporarily reactivated the old EVA system while we continue making fixes and improvements to the new, physical EVA.
  • We have reactivated the ability to Decouple ship while in cruise mode.Per R Johnson, it is considered intended functionality.
  • The Covalex Private Investigation mission should now correctly provide multiple endings based on what data the character locates.
    • However “progress” on the mission is still occurring globally, such that one player finding data advances it for all others in Covalex.
Fixes:

Gameplay

  • Fixed an issue where killing a character as they were entering their cockpit from zero-g would cause the character to spawn in the cockpit.

    Ships

  • Fixed an issue where the Freelancer base could not self destruct.
  • Fixed an issue where ships could collide due to ships spawning onto a landing pad just as another was taking off.

    Environment

  • Fixed an issue where all the NPC’s in the Social Module had solid grey hands.

    Technical

  • Fixed several dedicated server crash.
  • Fixed a game crash that would occur if MobiGlas was open while mission information was updating.
  • Fixed a client crash that would happen when leaving ArcCorp back to the main menu.

    User Interface

  • Fixed an issue where the character would look down slightly when MobiGlas was activated, cutting off portions of the interface.

 

A7meLXy.gif

Seul, on marche plus vite, à deux, on marche plus loin.

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50.000 nouvelles invitent ont été envoyées pour ce nouveau patch, mais pas de panique, SC 2.1 devrait être sur les serveurs LIVE pour Noël. Au moment où j'écrit ces lignes, la 2.1.0C est en test par les QA de CIG. Si ça se passe bien elle pourrait devenir la version publique très rapidement (genre 1 à 2 heures de test sur le PTU puis libération de la build pour tous).

zbwfBnp.gif

"... there are a lot of Freelancer fans out there that love that, that mouse control where guns target for you but no it’s going to be Wing Commander"

source: http://tinyurl.com/q46br4w

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S'ayez ! Le PTU est disponible pour tous ! A vos launcher :victory:

 

Greetings Citizens!

We're excited to announce that we've opened up 2.1.0 on the Public Test Universe (PTU) to all players!  
 
We've feverishly been working to get Star Citizen Alpha 2.1.0 ready, but we've discovered a couple of issues that prevent it from being a fully enjoyable and stable gaming experience (particularly, temporary significant drops in framerates). The last thing we want is to jeopardize all of the fun everyone's been having with 2.0.0, and certainly not over the entire holiday period! 
 
With that in mind, we'll be keeping 2.0.0 on the Live service and opening up 2.1.0 on PTU for all players!

We know some of you really want to check out the flight-ready Freelancer as well as the hangar-ready Sabre, so take a look at the updated 2.1.0 Patch Notes available on the forums:


https://forums.robertsspaceindustries.com/discussion/306826/2-1-0-published-to-ptu

Important things to keep in mind about PTU,which is a true test environment where we can stage our builds before deploying to Live in order to stabilize the service and catch critical bugs

- Playing on PTU is completely optional!


- PTU capacity is somewhat restricted compared to Live. If you find that you cannot join a match, we advise waiting for another time.

- PTU is not about "early access" to content; it's intended for actual testing of features, content, and updates. Opening PTU up is opening up the option to be a tester to help us accomplish near-term development goals.

- You might encounter some game breaking bugs or experience latency issues not seen on the Live service. We encourage all players to help report bugs at https://robertsspaceindustries.com/community/issue-council.

- You'll have 60GB+ of Star Citizen installed if you decide to play both on Live and on PTU: 30GB+ for the 2.0.0 client on Live, 30GB+ for the 2.1.0 client on PTU. Make sure you have enough space before you start the install!

- We frequently update PTU with large patches. PTU is not advised for those with bandwidth/download caps.



For those players who are not familiar with how to get onto PTU, all you have to do is:

- Start the Star Citizen Launcher and log in with your normal credentials.
- Once logged in, click the gear cog on the top right of the launcherto go to Options. 
- Click Copy Account on the lower right.
- You'll get an email notification with the copy process is complete. This process can take up to an hour if there is a large concurrent influx of players all copying their account concurrently.

This basically wraps up our year, and what a year it has been in building the BDSSE.

We hope you enjoy your time on PTU and Happy Holidays from all of us here at Cloud Imperium Games!

A7meLXy.gif

Seul, on marche plus vite, à deux, on marche plus loin.

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